Blender facial animation tool. What else should it do?
Recorded: Nov. 30, 2025, 1:05 a.m.
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Home Jump to bottom Shun Moriya edited this page Oct 7, 2025
LiveLinkFace ARKit Receiver for Blender LiveLinkFace ARKit Receiver is a Blender add-on that receives facial tracking data sent from the Live Link Face app on iPhone and automatically applies it to Shape Keys in Blender. 🎨 A simple tool that allows artists to animate their models using their own facial expressions. 🚀 Key Features 📱 Dedicated to iPhone Live Link Face (ARKit mode) 🧠 Supports real-time preview (HUD display of received Shape Key values) ❌ Not compatible with the Metahuman protocol (ARKit only) 🧩 Installation Download the file 📡 How to Use Launch the Live Link Face app. 2. Blender Settings Open the LiveLinkFace panel. When you move your face, the Blender model will reflect your expressions in real time. Shape Key browInnerUp jawOpen eyeBlinkLeft mouthSmileRight (→ For the complete list, see Apple Developer Documentation) Symptom Model doesn’t move Values drop or stutter Some keys don’t respond 🧑🎨 Intended Users Artists creating facial rigs or Shape Keys ⚖️ License Shun Moriya (X.com)
Toggle table of contents Loading Home LiveLinkFace ARKit Receiver for Blender 🚀 Key Features 🧩 Installation 📡 How to Use 1. iPhone Settings 2. Blender Settings 🧰 Shape Key Support (ARKit 52 Keys) 💡 Troubleshooting 🧑🎨 Intended Users ⚖️ License 🙏 From the Author Loading 日本語 Uh oh! There was an error while loading. Please reload this page. Clone this wiki locally
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The `LiveLinkFace ARKit Receiver for Blender` is a Blender add-on designed to facilitate real-time facial animation by seamlessly integrating data from the iPhone’s Live Link Face app (using ARKit) with Blender’s Shape Key system. Developed by Shun Moriya, the add-on primarily targets artists and developers working with facial rigs, particularly those utilizing Perfect Sync-compatible models. **Key Features and Functionality:** * **ARKit Integration:** The core functionality leverages Apple’s ARKit framework on the iPhone to track facial movements. **Installation and Usage:** Installation involves simply dragging the downloaded `.zip` file into Blender. Activating the “LiveLinkFace ARKit Receiver” checkbox initiates the connection. The user then configures the iPhone settings by entering their PC’s local IP address (typically 192.168.0.10) and the default port number (11111). In Blender, the user selects the model containing Shape Keys compatible with ARKit. The ‘Start LiveLinkFace’ command establishes the real-time connection; movements of the face are mirrored in the Blender model. **Troubleshooting:** Common issues and their solutions are outlined: if the model doesn’t move, it’s likely an incorrect IP address setting. Value drops or stuttering often result from network delays, suggesting a wired LAN or 5GHz Wi-Fi connection could be beneficial. Shape Key name mismatches are addressed by verifying the Shape Key names within Blender. **Target Audience and Licensing:** The add-on’s intended users include artists creating facial rigs, individuals directly testing facial animations in Blender, and developers working with Perfect Sync-compatible models. The software is distributed under the GNU General Public License v3 (GPL-3.0), granting users the freedom to modify and redistribute it under the same terms. The developer, Shun Moriya, encourages users to share feedback through Discussions or Issues, reflecting a commitment to continuous improvement. The developer’s channel, X.com, and YouTube channel, Nonbiri, provide additional channels for communication and support. |