Why Acne Treatment Brand Differin Developed Pimple-Popping, Hormone-Dodging Roblox Games | AdExchanger
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Home Marketers Why Acne Treatment Brand Differin Developed Pimple-Popping, Hormone-Dodging Roblox Games
Marketers Why Acne Treatment Brand Differin Developed Pimple-Popping, Hormone-Dodging Roblox Games By Sarah Sluis
Monday, December 1st, 2025 – 1:22 am SHARE:
Eighty percent of Gen Zers have acne, and 90% of them are gamers. Differin, which produces over-the-counter gels and patches to treat acne, wanted to connect with teens experiencing breakouts for the first time. But the brand knew it needed to reach these users authentically. “We’re really on a quest to ensure that we’re building a relationship of trust with the next generation,” said Tara Loftis, global president of skin care at Galderma, which owns a portfolio of prescription and nonprescription skin care products. With that goal in mind, Galderma devised a strategy with its media agency, Dentsu, to reach teens where they already are: in games.
Getting in the game Last year, Differin partnered with two Fortnite streamers, Chica and NickEh30. During their streams, the creators talked openly with viewers about their own struggles with acne, and that vulnerability opened the chat floodgates, encouraging fans to share their stories as well. Then Chica and NickEh30 gifted Differin acne products to subscribers in their community. People who watched their Fortnite streams on Twitch saw a link to purchase the products, although the “buy” button was deliberately subtle and only took up a small amount of real estate on the screen. Because the creators were streaming on Twitch, which is owned by Amazon, the brand’s marketing team was able to get a read on the impact their advocacy was having on sales lift. Purchase intent soared 7,000%, and awareness was up 46%. Plus, Galderma also saw an uptick in earned media. Gamers went on social media to talk about the product, and that chatter helped increase Google searches by 82%. From partnering with gamers to developing its own game
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Buoyed by the boost in sales and earned media – two of Galderma’s most important KPIs – the brand decided to go even deeper into gaming this year by creating a Roblox experience that mixes fun with skin care education. Galderma created a ”Level Up Lobby” on Roblox where players could jump into a handful of acne-themed mini games. For example, in one Temple Run-inspired game, users would have to dodge hormones and other obstacles to complete their quest, which was built around learning about the causes of acne. At the end of the game, players were incentivized to upload a purchase receipt for a Differin product to receive a “power-up.” Another mini game called “Power Patch Splat,” a riff on Dance Dance Revolution, involved stomping out acne. And “Zit Zapper” – well, that game explains itself. The Dentsu team helped advise Galderma on the right way to enter Roblox, whether to build a game within an existing world already peopled by players or to create a whole new world. The former just made more sense, said Val Vacante, SVP of solutions at Dentsu. “A lot of brands don’t know that it costs a lot of money to build a net new world and to make people aware of the world,” she said. Differin’s “Level Up Lobby” made it easier to reach gamers where they already were, and more than 200,000 people tried out the mini games, which generated 3 million visits overall. More importantly, though, Galderma was able to connect its marketing investments to sales. A total of 44,129 people earned power-ups in games by uploading a receipt after making a purchase. “The results are nothing short of astounding from our side,” said Loftis, who believes the standout performance stem from two key factors. First, gaming is “white space,” she said, with an ad-light experience that makes it easier to stand out. Second, the approach was “authentic,” she added, and “isn’t done in a way that Gen Z would find suspicious.” Also, unlike many other brands that attempt to enter the gaming space, Differin included a performance element in its campaign through the focus on receipts. “Every dollar we spend is measured and scrutinized against the conversion that comes from it,” Loftis said. As a marketing leader, she must show performance tied to company-wide KPIs. But while the uploaded receipts proved an immediate impact on sales, the earned media results carry just as much weight, if not more, to Loftis. “The marketing hill I’m willing to die on is that earned media drives connection and community,” she said, “and there is nothing more important than that.”
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Differin, a skincare brand specializing in over-the-counter treatments for acne, adopted a highly unconventional and targeted marketing strategy centered around the popular Roblox gaming platform. Spearheaded by Galderma, with support from its media agency Dentsu, the campaign sought to connect authentically with Generation Z, a demographic overwhelmingly affected by acne. The core objective was to establish trust with this audience, a critical element often lacking in traditional skincare marketing.
The strategy centered on a deeply integrated approach, largely facilitated by the brand’s decision to create a “Level Up Lobby” experience within Roblox. Unlike typical brand activations, Differin circumvented a traditional advertising approach by entering a space where its target audience already actively engaged. This involved building a series of acne-themed mini-games, such as a Temple Run-inspired quest dodging “hormones” and other obstacles, and a Dance Dance Revolution-style game called “Power Patch Splat.” A third game, “Zit Zapper,” offered a direct, albeit playful, representation of the brand’s purpose.
Dentsu advised Galderma to utilize an existing Roblox world rather than creating a completely new one, citing the significant cost and logistical challenges associated with building a new virtual world. This decision proved crucial to the campaign's success. The “Level Up Lobby” generated 3 million visits and enabled 44,129 players to earn “power-ups” by uploading receipts of Differin product purchases. This direct linkage between gameplay and product purchase underscored the campaign’s effectiveness.
The success of this campaign was driven by several key factors. First, gaming represents a “white space” for advertising, offering a more engaging and less intrusive experience than traditional media channels. Second, the campaign’s authenticity was paramount. The brand avoided overly promotional tactics, recognizing that Gen Z is notoriously skeptical of traditional marketing. The focus on earned media, including user-generated content and social media buzz, was crucial. The emphasis on measurable results, including purchase intent soaring 7,000% and awareness up 46%, demonstrated Galderma’s commitment to data-driven decision-making. The active tracking of sales linked to the game’s achievements reinforced the connection between the brand and its target audience. Critically, Tara Loftis, Galderma’s global president of skincare, stressed that the brand’s success hinged on the measurement and scrutiny of marketing investments against sales conversion, aligning with key performance indicators. The campaign's focus on earned media, in particular, played a significant role in fostering community and connection, a priority articulated by Loftis as the most crucial metric. |