Show HN: Termcraft – terminal-first 2D sandbox survival in Rust
Recorded: March 21, 2026, 10 p.m.
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mainBranchesTagsGo to fileCodeOpen more actions menuFolders and filesNameNameLast commit messageLast commit dateLatest commit History1 Commit1 Commit.github/workflows.github/workflows docsdocs scriptsscripts srcsrc .gitignore.gitignore Cargo.lockCargo.lock Cargo.tomlCargo.toml README.mdREADME.md RELEASE_CHECKLIST.mdRELEASE_CHECKLIST.md mkdocs.ymlmkdocs.yml View all filesRepository files navigationREADME Docs Unofficial fan project. Not affiliated with Mojang or Microsoft. Full highlight video: termcraft.mp4 Overview procedural Overworld, Nether, and End generation Install And Play Rust stable toolchain Install Rust first: rustup.rs Clone the repo and start the game: A / D or arrow keys: move Developer/test shortcuts currently available: F5: travel to Overworld Notes The primary supported mode right now is local single-player. Contact Release Checklist Save Data chunk files: saves/<dimension>_chunk_<x>.bin See World Format for the current save layout. About Terminal-first 2D sandbox survival in Rust. pagel-s.github.io/termcraft/ Resources Readme Uh oh! There was an error while loading. Please reload this page. Activity 30 0 1 Report repository Releases termcraft 0.1.0 Latest Packages
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This GitHub repository, maintained by pagel-s, details the development of “termcraft,” a terminal-based 2D sandbox survival game created in Rust. The project’s core objective is to recreate the classic early-2012 block-survival formula, specifically referencing the gameplay loops of titles like Minecraft, but adapted for a side-on perspective within a terminal environment. Currently, the game leverages procedural generation for the Overworld, Nether, and End dimensions, offering core survival elements such as mining, crafting, combat, and exploration. Key features include inventory management, furnaces, brewing, boats, chests, and a variety of mobs and structures – villages, dungeons, strongholds, and Nether fortresses – all within a persistent, locally-saved environment using autosave. The project is presented as an unofficial fan project, explicitly noting its non-affiliation with Mojang or Microsoft, and designates its current state as an early alpha, emphasizing playable functionality while acknowledging ongoing rough edges and bugs. A full highlight video and soundtrack assets (CC0 licensed) are provided for demonstration. The game requires Rust stable toolchain and a terminal with raw input support, alongside mouse support for optimal local play. Controls are primarily keyboard-based: movement with ‘A’ and ‘D’ or arrow keys, jumping/swimming with ‘W’ and ‘Space’, and sneaking with ‘X’. Interaction utilizes ‘E’ for the inventory and ‘1-9’ for hotbar selection. Mouse clicks are implemented for mining and attacking, while “F” functions as a fallback interaction option if right-click behavior is unreliable within the terminal. An additional settings menu is accessible via ‘O’, and escape/‘Q’ provides options to close the UI or quit. Developer shortcuts include ‘F5’ for travel to the Overworld, ‘F6’ for the Nether, ‘F7’ for the End, and ‘F8’ to return to the spawn point, with ‘F9’ enabling a diamond combat loadout. The developer recommends utilizing ‘cargo test --quiet’, ‘cargo clippy --all-targets -- -D warnings’, and ‘./scripts/release_smoke.sh’ during development. The release process involves producing both regular and optimized binaries. Save data is managed locally within the repository’s ‘saves/’ directory, employing chunk files (e.g., saves/<dimension>_chunk_<x>.bin) and a player progression file (saves/player_progression.bin). The project's development is primarily focused on single-player local mode, with experimental client/server code existing, but not yet presented as a public feature. Contact for feedback, bugs, or questions is pagel.sebastian.1@gmail.com. |