Inkstravaganza
Recorded: May 31, 2026, 3:01 p.m.
| Original | Summarized |
Inkstravaganza Tenfold: Celebrating 10 Years of Ink & Switch Inkstravaganza March 2026 Today we’re shining a bright spotlight on recent work from our Programmable Ink research area — visualizable computation, software you can put your hands on, and a grimoire of rune stones and imagination. For the past few years, we’ve been quietly building a holistic, malleable notebook we call PlayBook. The goal is to make something that feels every bit as good as paper & pencil for sketching and writing in your own hand. But unlike paper, PlayBook is imbued with dynamic behaviour, built out of composable pieces that let you reshape the notebook and add your own augmentations. Members of our team have been using PlayBook continuously for over two years, living inside the tool for their daily note taking, brainstorming, music composition, puzzle solving, collaborative whiteboarding, PDF marking, tutoring, and more. In this newsletter, and throughout the coming year, we’ll share more about how PlayBook was designed, how we built it, and what it now enables us to do. Gestures What’s one more open tab? Tickets are on sale now for Local-First Conf 2026. This year, in addition to two days of conference talks, there will be a special “Lab Day” hosted by Ink & Switch featuring live demos, creative experiments, and community projects — part unconference, part showcase, and shaped by the ideas that animate our community. We hope to see you there! The Ink & Switch Dispatch |
The research area highlighted by Ink & Switch focuses on visualizable computation, software that is tangible, and imaginative systems, exemplified by the development of PlayBook. PlayBook is described as a holistic and malleable notebook designed to emulate the experience of paper and pencil while incorporating dynamic behavior through composable pieces that allow users to reshape and augment the medium. Team members have utilized PlayBook extensively for diverse tasks including note-taking, brainstorming, music composition, puzzle solving, collaborative whiteboarding, and tutoring. A key area of exploration involves the use of propagator networks as a computational substrate for PlayBook. Marcel Goethals is investigating the potential of these networks to implement foundational concepts from past Ink research, such as SAT and constraint solving. Propagator networks are inherently suited for visual and spatial representation, allowing for the visualization of execution over time, and they are envisioned as a form of assembly language upon which other visual programming systems could be constructed. Goethals is actively publishing lab notes detailing his experiments, findings, and open questions regarding propagator networks, Portemine. In addition to the core software, the group is developing sophisticated systems for handling user input that prioritize a natural, tactile experience, rejecting accidental on-screen interactions typical of graphical user interfaces. This involves designing specific gestures, such as a unique firm press gesture performed with a pen to switch between tools like drawing and selecting. The team developed a novel approach for dispatching and acting upon user input events, driven by the need for rapid prototyping of gestures. Ivy Reese detailed the technical design of this PlayBook gesture system, comparing their approach to other established methods in the field. Furthermore, the group explores conceptual systems such as DrawDeck, which remains mysterious in its exact definition. This concept is speculated to involve interactions between physical or imagined elements, such as rune stones and scraps of paper, suggesting a potential intersection between imagination, divination, and computational processes unfolding across space and time. Goethals suggests that these elements might communicate through "dreams," introducing a layer of speculative thinking into the research. In a related experimental context, Ivy Reese created a sandbox environment where users could interact with error diffusion dither kernels in a manner that mimics a board game. The work continues with ongoing explorations, including the development of systems that allow for the visualization of computation, refined through avenues like the study of propagator networks, the design of physical-like user interfaces, and the conceptualization of imaginative computational structures. These efforts are supported by community engagement, notably through planned events like the Local-First Conf 2026, which will feature live demonstrations and community-shaped projects. |