Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
Recorded: Sept. 8, 2026, 6:11 a.m.
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Inside the Arm Mali G2-Ultra NX GPU: Delivering desktop-class mobile gameplay with AI-native graphics - Arm Newsroom Arm Newsroom Blog Inside the Arm Mali G2-Ultra NX GPU: Delivering desktop-class mobile gameplay with AI-native graphics Arm Mali G2-Ultra NX brings dedicated neural accelerators, a new execution engine and a third-generation ray tracing unit to help developers create desktop-class gaming experiences on mobile devices. By Deyan Lazarov, Senior Product Manager, Arm Share
Demands from mobile users continue to grow. They want richer visuals, smoother frame rates, and increasingly immersive experiences. For developers the challenge is complex, as they aim to meet these expectations while staying within the strict power, thermal, and bandwidth limits of mobile devices. Neural Super Sampling (NSS) reconstructs higher-resolution images from lower-resolution renders, reducing the amount of conventional rendering work needed to produce a high-quality final image. NSS reconstructs higher-resolution images from lower-resolution inputs, combining temporal data and integrated anti-aliasing to improve image quality efficiently on mobile. Explaining how NFRU and NSSD work together in the Neural Dawn game to improve mobile graphics. Tencent Games and Unity China explain how they are bringing neural graphics into familiar development workflows and helping move AI-native mobile graphics from technology to production. Arm Mali G2-Ultra NX Learn more By Deyan Lazarov, Senior Product Manager, Arm Share Article Text Copy Text Any re-use permitted for informational and non-commercial or personal use only. Editorial Contact Arm Editorial Team editorial@arm.com Stay informed with Arm's top stories, insights, and conversations. Related News Arm Neural Technology Delivers Smarter, Sharper, More Efficient Mobile Graphics for Developers Geraint North, Fellow, AI and Developer Platforms, Arm Blog Arm Neural Technology gaining momentum across the mobile gaming ecosystem Arm Editorial Team News Arm delivers a step-change in mobile gaming with Neural Dawn, showcasing the first use of Arm Neural Technology and Unreal Engine MegaLights on mobile Chris Bergey, Executive Vice President, Edge AI, Arm Blog Inside Arm CSS for Mobile 2: The AI-native compute platform for mobile Stefan Rosinger, Head of Product, Edge AI, Arm News The agentic era needs a computing platform everywhere – Arm is building it News Arm introduces new AI-native compute platform built for agentic AI and mobile graphics Chris Bergey, Executive Vice President, Edge AI, Arm
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The Arm Mali G2-Ultra NX GPU is designed to deliver desktop-class mobile gameplay by integrating dedicated neural accelerators, a novel execution engine, and a third-generation ray tracing unit, facilitating AI-native graphics on mobile devices. This development addresses the growing demands from mobile users for richer visuals and smoother frame rates while adhering to strict power, thermal, and bandwidth constraints of mobile hardware. To achieve this balance, the architecture leverages neural graphics, which employs artificial intelligence techniques to reconstruct detail, generate intermediate frames, and refine images, thereby reducing overall GPU demands and system workload compared to traditional rendering methods. The Mali G2-Ultra NX is built for neural graphics from its foundation, incorporating neural accelerators directly within the shader cores. This tight integration reuses the GPU memory system, coherent caches, and control structures, enhancing efficiency by minimizing data movement across the pipeline. The hardware features include Neural Super Sampling (NSS), which reconstructs higher-resolution images from lower-resolution renders using temporal data and integrated anti-aliasing; Neural Frame Rate Upscaling (NFRU), which generates intermediate frames based on motion, depth, and rendered-frame data to improve smoothness; and Neural Super Sampling and Denoising (NSSD), which combines upscaling with denoising to enhance image quality in complex ray-traced scenes. These neural technologies are demonstrated in pipelines like Neural Dawn, which showcases the potential for increased efficiency; specifically, combining these methods allows developers to achieve up to four times higher performance efficiency and reduce external memory traffic by up to seventy percent compared to native rendering. This efficiency gain makes advanced techniques, such as Unreal Engine MegaLights, more practical on mobile devices. Alongside neural acceleration, the introduction of a new execution engine marks the largest Mali GPU instruction set architecture upgrade in seven generations, designed to handle increasingly complex workloads efficiently by providing up to two times more registers per wrap. These architectural improvements translate into substantial performance gains, yielding up to twenty-four percent higher benchmark performance and fourteen percent higher non-AI gaming performance over the previous generation. Combined with NFRU, this architecture supports smoother gameplay at speeds up to one hundred twenty frames per second. The hardware also features a third-generation ray tracing unit, which enables more efficient rendering of complex lighting, shadows, reflections, and geometry on mobile. Furthermore, hardware support for Opacity Micromaps allows for the efficient handling of intricate transparent geometry, enabling richer foliage and detailed surfaces. In demonstrations using this technology, Opacity Micromaps increased frame rates by thirty percent while reducing the ray tracing workload by up to seventy percent, making complex geometry more feasible in mobile environments. Neural graphics work synergistically with these advances, utilizing new ray tracing hardware and neural techniques to deliver richer visual detail efficiently within mobile rendering limitations. To facilitate the practical adoption of these capabilities, Arm established a comprehensive software ecosystem ahead of the hardware release through Arm Neural Technology and an open development kit for neural graphics. This provided developers and game engine providers early access to techniques like NSS and NFRU, alongside machine learning extensions for Vulkan and plug-ins for engines like Unreal Engine. This SDK offers tools for profiling, optimization, training, and model-optimization, providing a direct path from experimentation to production without requiring studios to build proprietary research infrastructure. Through collaborations, developers are integrating these technologies into existing workflows, moving toward broader adoption of neural graphics across the gaming ecosystem. Ultimately, the Mali G2-Ultra NX integrates AI-native graphics with compute, memory, software, and implementation optimizations within the framework of Arm CSS for Mobile 2, enabling silicon partners to manage highly demanding workloads effectively under mobile power and thermal limitations. This integrated approach raises the ceiling for mobile graphics, allowing for richer visuals and smoother experiences for billions of mobile devices. |