Show HN: Kinesis – Control your Mac with the Meta Neural Band
Recorded: Sept. 14, 2026, 1 p.m.
| Original | Summarized |
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mainBranchesTagsGo to fileCodeOpen more actions menuLatest commit History7 Commits7 CommitsFolders and filesNameNameLast commit messageLast commit datePackagingPackaging SourcesSources TestsTests designdesign docsdocs scriptsscripts .gitignore.gitignore Package.swiftPackage.swift README.mdREADME.md View all filesRepository files navigationREADMEMore items kinesis kinesis.mp4 swipe between desktops, open mission control, control your music, and pinch + turn for volume or brightness. pick your own mappings, practice in setup, then keep it in the menu bar. Footer © 2026 GitHub, Inc. Footer navigation Terms Privacy Security Status Community Docs Contact Manage cookies Do not share my personal information You can’t perform that action at this time. |
The project kinesis focuses on creating native macOS controls for the Meta Neural Band, enabling users to interact with their operating system using the wearable device. The goal of the project is to harness the neural band to manage various system functions, including performing actions such as swiping between desktops, opening mission control, controlling music playback, and adjusting volume or brightness through pinch and turn gestures. The development originated from tinkering with astra in a previous neural-band proof-of-concept repository, motivating the creation of a useful application based on these capabilities. The process for implementing kinesis involves several technical steps. The application requires specific hardware and operating system prerequisites, necessitating macOS version 14 or later and the use of a neural band. The software is designed to be compatible with both Apple silicon and Intel architectures. To initiate the setup, the user must first unpair the band from the Meta application before proceeding. The process then involves downloading the kinesis application package, opening the dmg file, and placing the application into the Applications folder. The subsequent development phase involves setting up the hardware interaction parameters. This requires putting the neural band into pairing mode, connecting it to the computer, and granting necessary permissions for Bluetooth and accessibility features when prompted by the system. Once these initial controls are established, the core development involves coding the application. The project was implemented using Xcode with the Swift 6 programming language. The source code is managed via Git, with the repository located at callbacked/kinesis. The build process is automated using a provided script, which handles the cloning of the repository and executing the build shell script. Following the build, the compiled application is opened, and it is necessary to quit the application before embarking on further rebuilding cycles. This methodology emphasizes building the application layers necessary to interface the physical input from the band with the macOS environment. |